Interactive Diagram Gallery
Five-layer concentric model showing the core architecture: MT&R + Presence at the center, surrounded by the decision cycle, gate, guardrails, and CAPI/PAEI framework.
InteractiveVisual decision tree for choosing between Shaft H (Execute) and Shaft V (Explore) based on problem clarity and complexity.
Decision GateComprehensive table showing what each role (Host, Game Master, Players, Quartermasters, Jiminy Cricket) does in each phase of the decision process.
Detailed2×2 prioritization grid for action planning: Do Now, Do Next, Do Later, Don't Do. Essential tool for the WANT phase.
PrioritizationThree-column analysis framework for deep problem exploration in Shaft V. Separates root causes from surface symptoms and downstream effects.
Analysis Shaft VStep-by-step visual timelines for both Shaft H (50 min execution) and Shaft V (75 min exploration) with time allocations and key activities.
Both ShaftsInteractive templates for Case Brief, Mission Scope, Action Board, and C-S-E Grid. Ready-to-use forms for facilitation.
TemplatesAdizes' four leadership functions (Producer, Administrator, Entrepreneur, Integrator) mapped to HAL roles with balancing tips.
FrameworkComplete guide to Modes (Open/Soft/Hard), ELMO, Yellow/Red cards, and Jiminy Cricket role. Keep sessions productive and heartful.
ProcessComplete 2-day flagship program schedule with module breakdowns, timing, and modular variants for virtual/intensive formats.
CurriculumInteractive checklist for pre-game preparation, in-session facilitation moves, and close-out procedures. Click to track progress.
Interactive